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# goose Desktop App
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Native desktop app for goose built with [Electron ](https://www.electronjs.org/ ) and [ReactJS ](https://react.dev/ ).
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# Building and running
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goose uses [Hermit ](https://github.com/cashapp/hermit ) to manage dependencies, so you will need to have it installed and activated.
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```
git clone git@github.com:block/goose.git
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cd goose
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source ./bin/activate-hermit
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cd ui/desktop
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pnpm install
pnpm run start
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```
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## Platform-specific build requirements
### Linux
For building on Linux distributions, you'll need additional system dependencies:
**Debian/Ubuntu: **
``` bash
sudo apt install dpkg fakeroot
```
**Arch/Manjaro: **
``` bash
sudo pacman -S dpkg fakeroot
```
**Fedora/RHEL: **
``` bash
sudo dnf install dpkg-dev fakeroot
```
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# Building notes
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This is an electron forge app, using vite and react.js. `goosed` runs as multi process binaries on each window/tab similar to chrome.
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## Building for different platforms
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### macOS
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`pnpm run bundle:default` will give you a goose.app/zip which is signed/notarized but only if you set up the env vars as per `forge.config.ts` (you can empty out the section on osxSign if you don't want to sign it) - this will have all defaults.
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`pnpm run bundle:preconfigured` will make a goose.app/zip signed and notarized, but use the following:
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``` python
f " process.env.GOOSE_PROVIDER__TYPE = ' { os . getenv ( " GOOSE_BUNDLE_TYPE " ) } ' ; " ,
f " process.env.GOOSE_PROVIDER__HOST = ' { os . getenv ( " GOOSE_BUNDLE_HOST " ) } ' ; " ,
f " process.env.GOOSE_PROVIDER__MODEL = ' { os . getenv ( " GOOSE_BUNDLE_MODEL " ) } ' ; "
```
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This allows you to set for example GOOSE_PROVIDER__TYPE to be "databricks" by default if you want (so when people start goose.app - they will get that out of the box). There is no way to set an api key in that bundling as that would be a terrible idea, so only use providers that can do oauth (like databricks can), otherwise stick to default goose.
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### Linux
For Linux builds, first ensure you have the required system dependencies installed (see above), then:
1. Build the Rust backend:
``` bash
cd ../.. # Go to project root
cargo build --release -p goose-server
```
2. Copy the server binary to the expected location:
``` bash
mkdir -p src/bin
cp ../../target/release/goosed src/bin/
```
3. Build the application:
``` bash
# For ZIP distribution (works on all Linux distributions)
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pnpm run make -- --targets= @electron-forge/maker-zip
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# For DEB package (Debian/Ubuntu)
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pnpm run make -- --targets= @electron-forge/maker-deb
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# For Flatpak (requires flatpak and flatpak-builder)
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pnpm run make -- --targets= @electron-forge/maker-flatpak
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```
The built application will be available in:
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- ZIP: `out/make/zip/linux/x64/goose-linux-x64-{version}.zip`
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- DEB: `out/make/deb/x64/goose_{version}_amd64.deb`
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- Flatpak: `out/make/flatpak/x86_64/*.flatpak`
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- Executable: `out/goose-linux-x64/goose`
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### Windows
Use the existing Windows build process as documented.
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# Running with goosed server from source
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Set `VITE_START_EMBEDDED_SERVER=yes` to no in `.env` .
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Run `cargo run -p goose-server` from parent dir.
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`pnpm run start` will then run against this.
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You can try server directly with `./test.sh`